Portfolio
A showcase of my recent VFX, Animation, and Design work.
Portfolio
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Sara's Journey (Game Design)
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AiCam Director (Motion Graphic)
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Business Card Design
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Character Walk Cycle
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Pringles Advertisement
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Sniper Rifle
A highly detailed, game-ready 3D sniper rifle model. Meticulously modeled using advanced polygonal techniques in Blender, and textured with high-fidelity, physically-based materials in Substance Painter to capture realistic metallic wear, optical glass reflections, and detailed tactical grips.
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Tactical Weapon
An advanced tactical firearms asset, engineered with precision hard-surface topology in Blender and fully realized using high-fidelity PBR texturing workflows in Substance Painter. Features realistic material weathering, textured combat grips, and customized polymer finishes.
File Unfold Animation
Created entirely in Adobe After Effects using native 3D layers, vector-based compositions, manual keyframe animation, and expression-driven motion workflows. The unfolding file transitions and layered movements were structured through parent-linked animation systems and refined motion curves without the use of external plugins or pre-rendered elements.
Halloween Portal Animation
A cinematic Halloween-themed animation created in Blender using procedural lighting, volumetric atmospherics, environment modeling, and stylized camera animation workflows. The sequence was developed through manual scene composition, shader-based material detailing, particle simulations, and cinematic rendering techniques to achieve a dark atmospheric visual experience.
NProductions Intro Sequence
A cinematic studio intro animation created in Unreal Engine using real-time rendering, dynamic lighting, environmental atmosphere design, and cinematic camera workflows. The sequence was developed through custom scene composition, animated logo presentation, particle effects, and high-quality post-processing techniques to create a dramatic and immersive production identity reveal.